Monday, March 30, 2009

Bioshock 2..



Bioshock was critically acclaimed for being immersive, atmospheric, and downright creepy. The game has all kinds of political and philosophical references and does a really good job of making you feel vulnerable (at first) and out of place in a brutal environment. Basically, your plane crashes in the middle of the ocean and you discover a bathysphere that leads you to an underwater city full of mutated psychotic people armed with knives and guns. Your job is to survive and escape while slowly uncovering why the apparent "utopia" went to hell. I think the game owes a lot of its "excellence" to Ken Levine, a well-known and well-praised game designer.

So, Bioshock 2 was announced a few months back and GameInformer recently released some information on it. I have a bad feeling about this.. Things that are watering my enthusiasm:

1) Ken Levine will not be involved. It seems he let a different developer handle this sequel so he could go off and spend the millions he made off the first game..
2) You will play as a rogue prototype "Big Daddy", one of the super spliced up freaks inside giant armoured diving suits with big arm-mounted drills. Yes, a DRILL.

Whats the problem with this? Sure, the Big Daddies were awesome enemies in the first game. Everyone loved them.. they were scary as hell when following the little girls with glowing eyes and absolutely destroyed you if you pissed them off... But now, how are you supposed to feel "vulnerable" and "displaced" when you play AS one of these things? For one thing, you obviously belong in the underwater city, so there's no sense of alienation... then you have a massive drill mounted on your arm and the ability to use giant rivet guns/grenade launchers/machine guns... (Plus, you can still shoot lightning and bees out of your hands..)

I can't imagine how you can ever feel afraid when you can do this:

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